🎨 clean up code
widget.json.ts: just return instead of long if statement + add ?. operators for error handling widget.png.ts make path universal widget.ts: remove unnecessary guild db query as getPermission already checks it Widget.ts make parameters required
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@ -75,48 +75,48 @@ router.get("/", async (req: Request, res: Response) => {
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.select("id user nick deaf mute")
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.cursor()
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.eachAsync(doc => {
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const status = doc.user?.presence.status || "offline";
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if (status != "offline") {
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let item = {}
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const status = doc.user?.presence?.status || "offline";
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if (status == "offline")return
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let item = {}
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item = {
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...item,
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id: null, // this is updated during the sort outside of the query
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username: doc.nick || doc.user?.username,
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discriminator: "0000", // intended (https://github.com/discord/discord-api-docs/issues/1287)
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avatar: null, // intended, avatar_url below will return a unique guild + user url to the avatar
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status: status
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}
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const activity = doc.user?.presence?.activities?.[0];
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if (activity) {
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item = {
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...item,
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id: null, // this is updated during the sort outside of the query
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username: doc.nick || doc.user?.username,
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discriminator: "0000", // intended (https://github.com/discord/discord-api-docs/issues/1287)
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avatar: null, // intended, avatar_url below will return a unique guild + user url to the avatar
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status: status
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game: { name: activity.name }
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}
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const activity = doc.user?.presence.activities[0];
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if (activity) {
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item = {
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...item,
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game: { name: activity.name }
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}
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}
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// TODO: If the member is in a voice channel, return extra widget details
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// Extra fields returned include deaf, mute, self_deaf, self_mute, supress, and channel_id (voice channel connected to)
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// Get this from VoiceState
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// TODO: Implement a widget-avatar endpoint on the CDN, and implement logic here to request it
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// Get unique avatar url for guild user, cdn to serve the actual avatar image on this url
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/*
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const avatar = doc.user?.avatar;
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if (avatar) {
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const CDN_HOST = Config.get().cdn.endpoint || "http://localhost:3003";
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const avatar_url = "/widget-avatars/" + ;
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item = {
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...item,
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avatar_url: avatar_url
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}
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}
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*/
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members.push(item);
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}
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// TODO: If the member is in a voice channel, return extra widget details
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// Extra fields returned include deaf, mute, self_deaf, self_mute, supress, and channel_id (voice channel connected to)
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// Get this from VoiceState
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// TODO: Implement a widget-avatar endpoint on the CDN, and implement logic here to request it
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// Get unique avatar url for guild user, cdn to serve the actual avatar image on this url
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/*
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const avatar = doc.user?.avatar;
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if (avatar) {
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const CDN_HOST = Config.get().cdn.endpoint || "http://localhost:3003";
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const avatar_url = "/widget-avatars/" + ;
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item = {
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...item,
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avatar_url: avatar_url
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}
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}
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*/
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members.push(item);
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});
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// Sort members, and update ids (Unable to do under the mongoose query due to https://mongoosejs.com/docs/faq.html#populate_sort_order)
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@ -3,9 +3,12 @@ import { GuildModel } from "@fosscord/server-util";
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import { HTTPError } from "lambert-server";
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import { Image } from "canvas";
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import fs from "fs";
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import path from "path"
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const router: Router = Router();
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// TODO: use svg templates instead of node-canvas for improved performance and to change it easily
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// https://discord.com/developers/docs/resources/guild#get-guild-widget-image
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// TODO: Cache the response
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router.get("/", async (req: Request, res: Response) => {
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@ -32,7 +35,7 @@ router.get("/", async (req: Request, res: Response) => {
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const sizeOf = require("image-size");
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// TODO: Widget style templates need Fosscord branding
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const source = __dirname + "../../../../../cache/widget/" + style + ".png";
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const source = path.join(__dirname, "..", "..", "..", "..", "cache","widget", `${style}.png`)
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if (!fs.existsSync(source)) {
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throw new HTTPError("Widget template does not exist.", 400);
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}
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@ -27,10 +27,7 @@ router.patch("/", check(WidgetModifySchema), async (req: Request, res: Response)
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const perms = await getPermission(req.user_id, guild_id);
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perms.hasThrow("MANAGE_GUILD");
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const guild = await GuildModel.findOne({ id: guild_id }).exec();
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if (!guild) throw new HTTPError("Guild not found", 404);
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await GuildModel.updateOne({ id: guild_id }, { widget_enabled: body['enabled'], widget_channel_id: body['channel_id'] }).exec();
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await GuildModel.updateOne({ id: guild_id }, { widget_enabled: body.enabled, widget_channel_id: body.channel_id }).exec();
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// Widget invite for the widget_channel_id gets created as part of the /guilds/{guild.id}/widget.json request
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return res.json(body);
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@ -1,7 +1,7 @@
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// https://discord.com/developers/docs/resources/guild#guild-widget-object
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export const WidgetModifySchema = {
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$enabled: Boolean, // whether the widget is enabled
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$channel_id: String // the widget channel id
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enabled: Boolean, // whether the widget is enabled
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channel_id: String // the widget channel id
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};
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export interface WidgetModifySchema {
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