Delete 'build/sandboxFix.js'
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/*
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* SPDX-License-Identifier: GPL-3.0
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* Vesktop, a desktop app aiming to give you a snappier Discord Experience
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* Copyright (c) 2023 Vendicated and Vencord contributors
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*/
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// Based on https://github.com/gergof/electron-builder-sandbox-fix/blob/master/lib/index.js
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const fs = require("fs/promises");
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const path = require("path");
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let isApplied = false;
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const hook = async () => {
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if (isApplied) return;
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isApplied = true;
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if (process.platform !== "linux") {
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// this fix is only required on linux
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return;
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}
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const AppImageTarget = require("app-builder-lib/out/targets/AppImageTarget");
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const oldBuildMethod = AppImageTarget.default.prototype.build;
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AppImageTarget.default.prototype.build = async function (...args) {
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console.log("Running AppImage builder hook", args);
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const oldPath = args[0];
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const newPath = oldPath + "-appimage-sandbox-fix";
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// just in case
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try {
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await fs.rm(newPath, {
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recursive: true
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});
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} catch {}
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console.log("Copying to apply appimage fix", oldPath, newPath);
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await fs.cp(oldPath, newPath, {
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recursive: true
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});
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args[0] = newPath;
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const executable = path.join(newPath, this.packager.executableName);
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const loaderScript = `
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#!/usr/bin/env bash
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SCRIPT_DIR="$( cd "$( dirname "\${BASH_SOURCE[0]}" )" && pwd )"
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IS_STEAMOS=0
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if [[ "$SteamOS" == "1" && "$SteamGamepadUI" == "1" ]]; then
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echo "Running Vesktop on SteamOS, disabling sandbox"
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IS_STEAMOS=1
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fi
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exec "$SCRIPT_DIR/${this.packager.executableName}.bin" "$([ "$IS_STEAMOS" == 1 ] && echo '--no-sandbox')" "$@"
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`.trim();
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try {
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await fs.rename(executable, executable + ".bin");
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await fs.writeFile(executable, loaderScript);
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await fs.chmod(executable, 0o755);
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} catch (e) {
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console.error("failed to create loder for sandbox fix: " + e.message);
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throw new Error("Failed to create loader for sandbox fix");
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}
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const ret = await oldBuildMethod.apply(this, args);
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await fs.rm(newPath, {
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recursive: true
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});
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return ret;
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};
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};
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module.exports = hook;
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