/* * Copyright (C) 2026 Fluxer Contributors * * This file is part of Fluxer. * * Fluxer is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Fluxer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with Fluxer. If not, see . */ package integration import ( "encoding/json" "fmt" "net/http" "testing" "time" ) func TestGatewayGuildEmojis(t *testing.T) { client := newTestClient(t) owner := createTestAccount(t, client) member := createTestAccount(t, client) ownerSocket := newGatewayClient(t, client, owner.Token) t.Cleanup(ownerSocket.Close) memberSocket := newGatewayClient(t, client, member.Token) t.Cleanup(memberSocket.Close) guild := createGuild(t, client, owner.Token, fmt.Sprintf("Emoji Guild %d", time.Now().UnixNano())) guildID := parseSnowflake(t, guild.ID) channelID := parseSnowflake(t, guild.SystemChannel) invite := createChannelInvite(t, client, owner.Token, channelID) resp, err := client.postJSONWithAuth(fmt.Sprintf("/invites/%s", invite.Code), nil, member.Token) if err != nil { t.Fatalf("failed to accept invite: %v", err) } assertStatus(t, resp, http.StatusOK) resp.Body.Close() memberSocket.WaitForEvent(t, "GUILD_CREATE", 60*time.Second, func(raw json.RawMessage) bool { var payload struct { ID string `json:"id"` } if err := json.Unmarshal(raw, &payload); err != nil { return false } return payload.ID == guild.ID }) emojiImage := loadFixtureAsDataURL(t, "yeah.png", "image/png") emojiPayload := map[string]string{ "name": "testmoji", "image": emojiImage, } resp, err = client.postJSONWithAuth(fmt.Sprintf("/guilds/%d/emojis", guildID), emojiPayload, owner.Token) if err != nil { t.Fatalf("failed to create emoji: %v", err) } assertStatus(t, resp, http.StatusOK) var emoji struct { ID string `json:"id"` Name string `json:"name"` } decodeJSONResponse(t, resp, &emoji) waitForEmojisUpdate := func(socket *gatewayClient, expectedCount int) { socket.WaitForEvent(t, "GUILD_EMOJIS_UPDATE", 30*time.Second, func(raw json.RawMessage) bool { var payload struct { GuildID string `json:"guild_id"` Emojis []any `json:"emojis"` } if err := json.Unmarshal(raw, &payload); err != nil { t.Fatalf("failed to decode emojis update: %v", err) } return payload.GuildID == guild.ID && len(payload.Emojis) == expectedCount }) } waitForEmojisUpdate(ownerSocket, 1) waitForEmojisUpdate(memberSocket, 1) updatePayload := map[string]string{"name": "updatedmoji"} resp, err = client.patchJSONWithAuth(fmt.Sprintf("/guilds/%d/emojis/%s", guildID, emoji.ID), updatePayload, owner.Token) if err != nil { t.Fatalf("failed to update emoji: %v", err) } assertStatus(t, resp, http.StatusOK) resp.Body.Close() ownerSocket.WaitForEvent(t, "GUILD_EMOJIS_UPDATE", 30*time.Second, func(raw json.RawMessage) bool { var payload struct { GuildID string `json:"guild_id"` Emojis []struct { ID string `json:"id"` Name string `json:"name"` } `json:"emojis"` } if err := json.Unmarshal(raw, &payload); err != nil { t.Fatalf("failed to decode emojis update: %v", err) } if payload.GuildID != guild.ID || len(payload.Emojis) != 1 { return false } return payload.Emojis[0].ID == emoji.ID && payload.Emojis[0].Name == "updatedmoji" }) resp, err = client.delete(fmt.Sprintf("/guilds/%d/emojis/%s", guildID, emoji.ID), owner.Token) if err != nil { t.Fatalf("failed to delete emoji: %v", err) } assertStatus(t, resp, http.StatusNoContent) resp.Body.Close() waitForEmojisUpdate(ownerSocket, 0) waitForEmojisUpdate(memberSocket, 0) }