fluxer/tests/integration/test_no_self_presence_in_guild_bulk.go
2026-01-01 21:05:54 +00:00

65 lines
2.0 KiB
Go

/*
* Copyright (C) 2026 Fluxer Contributors
*
* This file is part of Fluxer.
*
* Fluxer is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Fluxer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Fluxer. If not, see <https://www.gnu.org/licenses/>.
*/
package integration
import (
"fmt"
"testing"
"time"
)
// TestNoSelfPresenceInGuildBulk verifies that when receiving bulk presence updates
// for a guild, the user's own presence is filtered out.
func TestNoSelfPresenceInGuildBulk(t *testing.T) {
client := newTestClient(t)
user1 := createTestAccount(t, client)
ensureSessionStarted(t, client, user1.Token)
guild := createGuild(t, client, user1.Token, fmt.Sprintf("BulkTest Guild %d", time.Now().UnixNano()))
user1Socket := newGatewayClient(t, client, user1.Token)
t.Cleanup(user1Socket.Close)
ready1 := user1Socket.WaitForEvent(t, "READY", 15*time.Second, nil)
user1ID := extractUserIDFromReady(t, ready1.Data)
presences := extractPresencesFromReady(t, ready1.Data)
for _, p := range presences {
pUserID := extractUserIDFromPresenceMap(t, p)
if pUserID == user1ID {
t.Fatalf("READY included user's own presence in presences array")
}
}
drainPresenceEvents(t, user1Socket, 500*time.Millisecond)
presenceUpdates := collectPresenceUpdates(t, user1Socket, 1*time.Second)
for _, p := range presenceUpdates {
pUserID := extractUserIDFromPresence(t, p)
if pUserID == user1ID {
guildIDVal := extractGuildIDFromPresence(p)
t.Fatalf("user received their own PRESENCE_UPDATE for guild %s", guildIDVal)
}
}
_ = guild
}