fluxer/tests/integration/guild_channel_positions_permissions_and_lock_test.go
2026-01-01 21:05:54 +00:00

131 lines
4.1 KiB
Go

/*
* Copyright (C) 2026 Fluxer Contributors
*
* This file is part of Fluxer.
*
* Fluxer is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Fluxer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Fluxer. If not, see <https://www.gnu.org/licenses/>.
*/
package integration
import (
"fmt"
"net/http"
"testing"
)
// TestGuildChannelPositionsPermissionsAndLock covers permission gates, lock_permissions, and ordering defaults
func TestGuildChannelPositionsPermissionsAndLock(t *testing.T) {
client := newTestClient(t)
owner := createTestAccount(t, client)
member := createTestAccount(t, client)
ensureSessionStarted(t, client, owner.Token)
ensureSessionStarted(t, client, member.Token)
guild := createGuild(t, client, owner.Token, "Channel Position Perms")
guildID := parseSnowflake(t, guild.ID)
invite := createChannelInvite(t, client, owner.Token, parseSnowflake(t, guild.SystemChannel))
resp, err := client.postJSONWithAuth(fmt.Sprintf("/invites/%s", invite.Code), nil, member.Token)
if err != nil {
t.Fatalf("failed to accept invite: %v", err)
}
assertStatus(t, resp, http.StatusOK)
resp.Body.Close()
catA := createGuildCategory(t, client, owner.Token, guildID, "cat-a")
catB := createGuildCategory(t, client, owner.Token, guildID, "cat-b")
text1 := createGuildChannel(t, client, owner.Token, guildID, "text-one")
voice1 := createGuildVoiceChannel(t, client, owner.Token, guildID, "voice-one")
resp, err = client.patchJSONWithAuth(fmt.Sprintf("/guilds/%d/channels", guildID), []map[string]any{{
"id": text1.ID,
"parent_id": catB.ID,
}}, member.Token)
if err != nil {
t.Fatalf("member move attempt failed: %v", err)
}
if resp.StatusCode != http.StatusForbidden {
t.Fatalf("expected 403 for member move, got %d", resp.StatusCode)
}
resp.Body.Close()
resp, err = client.patchJSONWithAuth(fmt.Sprintf("/guilds/%d/channels", guildID), []map[string]any{{
"id": voice1.ID,
"parent_id": catA.ID,
}}, owner.Token)
if err != nil {
t.Fatalf("owner move voice failed: %v", err)
}
assertStatus(t, resp, http.StatusNoContent)
resp.Body.Close()
resp, err = client.patchJSONWithAuth(fmt.Sprintf("/guilds/%d/channels", guildID), []map[string]any{{
"id": text1.ID,
"parent_id": catA.ID,
"lock_permissions": true,
"position": 0,
}}, owner.Token)
if err != nil {
t.Fatalf("owner move text failed: %v", err)
}
assertStatus(t, resp, http.StatusNoContent)
resp.Body.Close()
resp, err = client.getWithAuth(fmt.Sprintf("/guilds/%d/channels", guildID), owner.Token)
if err != nil {
t.Fatalf("failed to fetch channels: %v", err)
}
assertStatus(t, resp, http.StatusOK)
var channels []struct {
ID string `json:"id"`
ParentID *string `json:"parent_id"`
Position int `json:"position"`
Type int `json:"type"`
}
decodeJSONResponse(t, resp, &channels)
resp.Body.Close()
var textPos, voicePos int
for _, ch := range channels {
if ch.ParentID == nil || *ch.ParentID != catA.ID {
continue
}
if ch.ID == text1.ID {
textPos = ch.Position
}
if ch.ID == voice1.ID {
voicePos = ch.Position
}
}
if textPos == 0 || voicePos == 0 {
t.Fatalf("did not find both channels under category")
}
if !(textPos < voicePos) {
t.Fatalf("expected text before voice in category (positions %d, %d)", textPos, voicePos)
}
resp, err = client.patchJSONWithAuth(fmt.Sprintf("/guilds/%d/channels", guildID), []map[string]any{{
"id": text1.ID,
"parent_id": "999999999999999999",
}}, owner.Token)
if err != nil {
t.Fatalf("invalid parent request failed: %v", err)
}
if resp.StatusCode == http.StatusNoContent {
t.Fatalf("expected invalid parent move to be rejected")
}
resp.Body.Close()
}