fluxer/fluxer_app/src/stores/voice/VoiceChannelConnector.tsx
2026-01-01 21:05:54 +00:00

174 lines
5.1 KiB
TypeScript

/*
* Copyright (C) 2026 Fluxer Contributors
*
* This file is part of Fluxer.
*
* Fluxer is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Fluxer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Fluxer. If not, see <https://www.gnu.org/licenses/>.
*/
import * as ModalActionCreators from '~/actions/ModalActionCreators';
import {modal} from '~/actions/ModalActionCreators';
import {VoiceChannelFullModal} from '~/components/alerts/VoiceChannelFullModal';
import {VoiceConnectionConfirmModal} from '~/components/alerts/VoiceConnectionConfirmModal';
import {Logger} from '~/lib/Logger';
import ChannelStore from '~/stores/ChannelStore';
import ConnectionStore from '~/stores/ConnectionStore';
import LocalVoiceStateStore from '~/stores/LocalVoiceStateStore';
import UserStore from '~/stores/UserStore';
import VoiceConnectionManager from './VoiceConnectionManager';
import VoiceStateManager from './VoiceStateManager';
const logger = new Logger('VoiceChannelConnector');
export function checkChannelLimit(guildId: string | null, channelId: string): boolean {
if (!guildId) return true;
const channel = ChannelStore.getChannel(channelId);
if (!channel?.userLimit || channel.userLimit <= 0) return true;
const voiceStates = VoiceStateManager.getAllVoiceStatesInChannel(guildId, channelId);
const count = Object.keys(voiceStates).length;
const user = UserStore.getCurrentUser();
const already = user && voiceStates[user.id];
const adjusted = already ? count - 1 : count;
if (adjusted >= channel.userLimit) {
ModalActionCreators.push(modal(() => <VoiceChannelFullModal />));
return false;
}
return true;
}
export function checkMultipleConnections(
guildId: string | null,
channelId: string,
onSwitchDevice: () => Promise<void>,
onJustJoin: () => void,
onCancel: () => void,
): boolean {
if (!guildId) return true;
const user = UserStore.getCurrentUser();
if (!user) return true;
const socket = ConnectionStore.socket;
if (!socket) return true;
const voiceStates = VoiceStateManager.getAllVoiceStatesInChannel(guildId, channelId);
const currentConnectionId = VoiceConnectionManager.connectionId;
const userStates = Object.values(voiceStates).filter(
(vs) => vs.user_id === user.id && vs.connection_id !== currentConnectionId,
);
if (userStates.length > 0) {
ModalActionCreators.push(
modal(() => (
<VoiceConnectionConfirmModal
guildId={guildId}
channelId={channelId}
onSwitchDevice={async () => {
for (const vs of userStates) {
if (vs.connection_id) {
socket.updateVoiceState({
guild_id: guildId,
channel_id: null,
self_mute: true,
self_deaf: true,
self_video: false,
self_stream: false,
connection_id: vs.connection_id,
});
}
}
await onSwitchDevice();
}}
onJustJoin={onJustJoin}
onCancel={onCancel}
/>
)),
);
return false;
}
return true;
}
export function sendVoiceStateConnect(guildId: string | null, channelId: string): void {
const socket = ConnectionStore.socket;
if (!socket) {
logger.warn('[sendVoiceStateConnect] No socket');
return;
}
LocalVoiceStateStore.ensurePermissionMute();
socket.updateVoiceState({
guild_id: guildId,
channel_id: channelId,
self_mute: LocalVoiceStateStore.getSelfMute(),
self_deaf: LocalVoiceStateStore.getSelfDeaf(),
self_video: false,
self_stream: false,
viewer_stream_key: null,
connection_id: VoiceConnectionManager.connectionId ?? null,
});
}
export function sendVoiceStateDisconnect(guildId: string | null, connectionId: string): void {
const socket = ConnectionStore.socket;
if (!socket) {
logger.warn('[sendVoiceStateDisconnect] No socket');
return;
}
socket.updateVoiceState({
guild_id: guildId,
channel_id: null,
self_mute: true,
self_deaf: true,
self_video: false,
self_stream: false,
viewer_stream_key: null,
connection_id: connectionId,
});
}
export function syncVoiceStateToServer(
guildId: string | null,
channelId: string,
connectionId: string,
partial?: {
self_video?: boolean;
self_stream?: boolean;
self_mute?: boolean;
self_deaf?: boolean;
viewer_stream_key?: string | null;
},
): void {
const socket = ConnectionStore.socket;
if (!socket) return;
socket.updateVoiceState({
guild_id: guildId,
channel_id: channelId,
self_mute: partial?.self_mute ?? LocalVoiceStateStore.getSelfMute(),
self_deaf: partial?.self_deaf ?? LocalVoiceStateStore.getSelfDeaf(),
self_video: partial?.self_video ?? LocalVoiceStateStore.getSelfVideo(),
self_stream: partial?.self_stream ?? LocalVoiceStateStore.getSelfStream(),
viewer_stream_key: partial?.viewer_stream_key ?? LocalVoiceStateStore.getViewerStreamKey(),
connection_id: connectionId,
});
}