fluxer/tests/integration/test_group_dm_presence_without_friendship.go
2026-01-01 21:05:54 +00:00

76 lines
2.4 KiB
Go

/*
* Copyright (C) 2026 Fluxer Contributors
*
* This file is part of Fluxer.
*
* Fluxer is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Fluxer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Fluxer. If not, see <https://www.gnu.org/licenses/>.
*/
package integration
import (
"encoding/json"
"testing"
"time"
)
func TestGatewayGroupDMPresenceWithoutFriendship(t *testing.T) {
client := newTestClient(t)
user1 := createTestAccount(t, client)
user2 := createTestAccount(t, client)
user3 := createTestAccount(t, client)
ensureSessionStarted(t, client, user1.Token)
ensureSessionStarted(t, client, user2.Token)
ensureSessionStarted(t, client, user3.Token)
createFriendship(t, client, user1, user2)
createFriendship(t, client, user1, user3)
createGroupDmChannel(t, client, user1.Token, user2.UserID, user3.UserID)
user2Socket := newGatewayClient(t, client, user2.Token)
t.Cleanup(user2Socket.Close)
user3Socket := newGatewayClient(t, client, user3.Token)
t.Cleanup(user3Socket.Close)
ready2 := user2Socket.WaitForEvent(t, "READY", 15*time.Second, nil)
ready3 := user3Socket.WaitForEvent(t, "READY", 15*time.Second, nil)
assertUserInReady(t, ready2.Data, user3.UserID)
assertUserInReady(t, ready3.Data, user2.UserID)
matchPresence := func(expectedUserID string) func(json.RawMessage) bool {
return func(raw json.RawMessage) bool {
var payload map[string]any
if err := json.Unmarshal(raw, &payload); err != nil {
t.Fatalf("failed to decode presence update: %v", err)
}
user, ok := payload["user"].(map[string]any)
if !ok {
return false
}
id, ok := user["id"].(string)
if !ok || id != expectedUserID {
return false
}
_, hasGuild := payload["guild_id"]
return !hasGuild
}
}
user2Socket.WaitForEvent(t, "PRESENCE_UPDATE", 30*time.Second, matchPresence(user3.UserID))
user3Socket.WaitForEvent(t, "PRESENCE_UPDATE", 30*time.Second, matchPresence(user2.UserID))
}