fluxer/fluxer_app/src/stores/GuildMemberStore.tsx
2026-01-01 21:05:54 +00:00

283 lines
7.3 KiB
TypeScript

/*
* Copyright (C) 2026 Fluxer Contributors
*
* This file is part of Fluxer.
*
* Fluxer is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Fluxer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Fluxer. If not, see <https://www.gnu.org/licenses/>.
*/
import {makeAutoObservable} from 'mobx';
import {type GuildMember, GuildMemberRecord} from '~/records/GuildMemberRecord';
import type {GuildReadyData, GuildRecord} from '~/records/GuildRecord';
import AuthenticationStore from '~/stores/AuthenticationStore';
import ConnectionStore from '~/stores/ConnectionStore';
import GuildStore from '~/stores/GuildStore';
type Members = Record<string, GuildMemberRecord>;
interface PendingMemberRequest {
resolve: (members: Array<GuildMemberRecord>) => void;
reject: (error: Error) => void;
members: Array<GuildMemberRecord>;
receivedChunks: number;
expectedChunks: number;
}
const MEMBER_REQUEST_TIMEOUT = 30000;
const MEMBER_NONCE_LENGTH = 32;
const MEMBER_NONCE_CHARS = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
function generateMemberNonce(): string {
let nonce = '';
const charsLength = MEMBER_NONCE_CHARS.length;
for (let i = 0; i < MEMBER_NONCE_LENGTH; i += 1) {
nonce += MEMBER_NONCE_CHARS[Math.floor(Math.random() * charsLength)];
}
return nonce;
}
class GuildMemberStore {
members: Record<string, Members> = {};
pendingRequests: Map<string, PendingMemberRequest> = new Map();
loadedGuilds: Set<string> = new Set();
constructor() {
makeAutoObservable(this, {}, {autoBind: true});
}
getMember(guildId: string, userId?: string | null): GuildMemberRecord | null {
if (!userId) {
return null;
}
return this.members[guildId]?.[userId] ?? null;
}
isUserTimedOut(guildId: string | null, userId?: string | null): boolean {
if (!guildId || !userId) {
return false;
}
const member = this.getMember(guildId, userId);
return member?.isTimedOut() ?? false;
}
getMembers(guildId: string): Array<GuildMemberRecord> {
return Object.values(this.members[guildId] ?? {});
}
getMemberCount(guildId: string): number {
return Object.keys(this.members[guildId] ?? {}).length;
}
getMutualGuilds(userId: string): Array<GuildRecord> {
const currentUserId = AuthenticationStore.currentUserId;
if (!currentUserId || !userId || currentUserId === userId) {
return [];
}
const guilds = GuildStore.getGuilds();
return guilds.filter((guild) => {
const userIsMember = this.getMember(guild.id, userId) != null;
const currentUserIsMember = this.getMember(guild.id, currentUserId) != null;
return userIsMember && currentUserIsMember;
});
}
handleConnectionOpen(guilds: Array<GuildReadyData>): void {
this.members = {};
for (const guild of guilds) {
this.handleGuildCreate(guild);
}
}
handleGuildCreate(guild: GuildReadyData): void {
if (guild.unavailable) {
return;
}
const ownMember = guild.members.find((m) => m.user.id === AuthenticationStore.currentUserId);
this.members = {
...this.members,
[guild.id]: ownMember ? {[ownMember.user.id]: new GuildMemberRecord(guild.id, ownMember)} : {},
};
}
handleGuildDelete(guildId: string): void {
this.members = Object.fromEntries(Object.entries(this.members).filter(([id]) => id !== guildId));
}
handleMemberAdd(guildId: string, member: GuildMember): void {
this.members = {
...this.members,
[guildId]: {
...(this.members[guildId] ?? {}),
[member.user.id]: new GuildMemberRecord(guildId, member),
},
};
}
handleMemberRemove(guildId: string, userId: string): void {
const existingMembers = this.members[guildId];
if (!existingMembers) {
return;
}
const updatedGuildMembers = Object.fromEntries(Object.entries(existingMembers).filter(([id]) => id !== userId));
this.members = {
...this.members,
...(Object.keys(updatedGuildMembers).length > 0 ? {[guildId]: updatedGuildMembers} : {}),
};
}
handleGuildRoleDelete(guildId: string, roleId: string): void {
const existingMembers = this.members[guildId];
if (!existingMembers) {
return;
}
const updatedGuildMembers = Object.fromEntries(
Object.entries(existingMembers).map(([memberId, member]) => {
if (member.roles.has(roleId)) {
const newRoles = new Set(member.roles);
newRoles.delete(roleId);
return [
memberId,
new GuildMemberRecord(guildId, {
...member.toJSON(),
roles: Array.from(newRoles),
}),
];
}
return [memberId, member];
}),
);
this.members = {
...this.members,
[guildId]: updatedGuildMembers,
};
}
handleMembersChunk(params: {
guildId: string;
members: Array<GuildMember>;
chunkIndex: number;
chunkCount: number;
nonce?: string;
}): void {
const {guildId, members, chunkCount, nonce} = params;
const newMembers: Array<GuildMemberRecord> = [];
for (const member of members) {
const record = new GuildMemberRecord(guildId, member);
newMembers.push(record);
}
this.members = {
...this.members,
[guildId]: {
...(this.members[guildId] ?? {}),
...newMembers.reduce((acc, member) => {
acc[member.user.id] = member;
return acc;
}, {} as Members),
},
};
if (nonce) {
const pending = this.pendingRequests.get(nonce);
if (pending) {
pending.members.push(...newMembers);
pending.receivedChunks++;
if (pending.receivedChunks >= chunkCount) {
pending.resolve(pending.members);
this.pendingRequests.delete(nonce);
}
}
}
}
async fetchMembers(
guildId: string,
options?: {
query?: string;
limit?: number;
userIds?: Array<string>;
},
): Promise<Array<GuildMemberRecord>> {
const nonce = generateMemberNonce();
return new Promise((resolve, reject) => {
this.pendingRequests.set(nonce, {
resolve,
reject,
members: [],
receivedChunks: 0,
expectedChunks: 1,
});
const socket = ConnectionStore.socket;
const requestOptions: {
guildId: string;
nonce: string;
query?: string;
limit?: number;
userIds?: Array<string>;
} = {
guildId,
nonce,
};
if (options?.query) {
requestOptions.query = options.query;
}
if (options?.limit !== undefined) {
requestOptions.limit = options.limit;
}
if (options?.userIds && options.userIds.length > 0) {
requestOptions.userIds = options.userIds;
}
socket?.requestGuildMembers(requestOptions);
setTimeout(() => {
if (this.pendingRequests.has(nonce)) {
this.pendingRequests.delete(nonce);
reject(new Error('Request timed out'));
}
}, MEMBER_REQUEST_TIMEOUT);
});
}
async ensureMembersLoaded(guildId: string, userIds: Array<string>): Promise<void> {
const missingIds = userIds.filter((id) => !this.members[guildId]?.[id]);
if (missingIds.length === 0) {
return;
}
await this.fetchMembers(guildId, {userIds: missingIds});
}
isGuildFullyLoaded(guildId: string): boolean {
return this.loadedGuilds.has(guildId);
}
}
export default new GuildMemberStore();