fluxer/fluxer_app/scripts/GenerateAvatarMasks.tsx
2026-02-17 12:22:36 +00:00

585 lines
22 KiB
TypeScript

/*
* Copyright (C) 2026 Fluxer Contributors
*
* This file is part of Fluxer.
*
* Fluxer is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Fluxer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Fluxer. If not, see <https://www.gnu.org/licenses/>.
*/
import fs from 'node:fs';
import path from 'node:path';
import {fileURLToPath} from 'node:url';
import {TYPING_BRIDGE_RIGHT_SHIFT_RATIO, TYPING_WIDTH_MULTIPLIER} from '@app/components/uikit/TypingConstants';
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
type AvatarSize = 16 | 20 | 24 | 32 | 36 | 40 | 44 | 48 | 56 | 80 | 120;
interface StatusConfig {
statusSize: number;
cutoutRadius: number;
cutoutCenter: number;
}
const STATUS_CONFIG: Record<number, StatusConfig> = {
16: {statusSize: 10, cutoutRadius: 5, cutoutCenter: 13},
20: {statusSize: 10, cutoutRadius: 5, cutoutCenter: 17},
24: {statusSize: 10, cutoutRadius: 7, cutoutCenter: 20},
32: {statusSize: 10, cutoutRadius: 8, cutoutCenter: 27},
36: {statusSize: 10, cutoutRadius: 8, cutoutCenter: 30},
40: {statusSize: 12, cutoutRadius: 9, cutoutCenter: 34},
44: {statusSize: 14, cutoutRadius: 10, cutoutCenter: 38},
48: {statusSize: 14, cutoutRadius: 10, cutoutCenter: 42},
56: {statusSize: 16, cutoutRadius: 11, cutoutCenter: 49},
80: {statusSize: 16, cutoutRadius: 14, cutoutCenter: 68},
120: {statusSize: 24, cutoutRadius: 20, cutoutCenter: 100},
};
const DESIGN_RULES = {
mobileAspectRatio: 0.75,
mobileCornerRadius: 0.12,
mobileScreenWidth: 0.72,
mobileScreenHeight: 0.7,
mobileScreenY: 0.06,
mobileWheelRadius: 0.13,
mobileWheelY: 0.83,
mobilePhoneExtraHeight: 2,
mobileDisplayExtraHeight: 2,
mobileDisplayExtraWidthPerSide: 2,
idle: {
cutoutRadiusRatio: 0.7,
cutoutOffsetRatio: 0.35,
},
dnd: {
barWidthRatio: 1.3,
barHeightRatio: 0.4,
minBarHeight: 2,
},
offline: {
innerRingRatio: 0.6,
},
} as const;
const MOBILE_SCREEN_WIDTH_TRIM_PX = 4;
const MOBILE_SCREEN_HEIGHT_TRIM_PX = 2;
const MOBILE_SCREEN_X_OFFSET_PX = 0;
const MOBILE_SCREEN_Y_OFFSET_PX = 3;
function getStatusConfig(avatarSize: number): StatusConfig {
if (STATUS_CONFIG[avatarSize]) {
return STATUS_CONFIG[avatarSize];
}
const sizes = Object.keys(STATUS_CONFIG)
.map(Number)
.sort((a, b) => a - b);
const closest = sizes.reduce((prev, curr) =>
Math.abs(curr - avatarSize) < Math.abs(prev - avatarSize) ? curr : prev,
);
return STATUS_CONFIG[closest];
}
interface StatusGeometry {
size: number;
cx: number;
cy: number;
innerRadius: number;
outerRadius: number;
borderWidth: number;
}
interface MobileStatusGeometry extends StatusGeometry {
phoneWidth: number;
phoneHeight: number;
phoneX: number;
phoneY: number;
phoneRx: number;
bezelHeight: number;
}
function calculateStatusGeometry(avatarSize: number, isMobile: boolean = false): StatusGeometry | MobileStatusGeometry {
const config = getStatusConfig(avatarSize);
const statusSize = config.statusSize;
const cutoutCenter = config.cutoutCenter;
const cutoutRadius = config.cutoutRadius;
const innerRadius = statusSize / 2;
const outerRadius = cutoutRadius;
const borderWidth = cutoutRadius - innerRadius;
const baseGeometry = {
size: statusSize,
cx: cutoutCenter,
cy: cutoutCenter,
innerRadius,
outerRadius,
borderWidth,
};
if (!isMobile) {
return baseGeometry;
}
const phoneWidth = statusSize;
const phoneHeight = Math.round(phoneWidth / DESIGN_RULES.mobileAspectRatio) + DESIGN_RULES.mobilePhoneExtraHeight;
const phoneRx = Math.round(phoneWidth * DESIGN_RULES.mobileCornerRadius);
const bezelHeight = Math.max(1, Math.round(phoneHeight * 0.05));
const phoneX = cutoutCenter - phoneWidth / 2;
const phoneY = cutoutCenter - phoneHeight / 2;
return {
...baseGeometry,
phoneWidth,
phoneHeight,
phoneX,
phoneY,
phoneRx,
bezelHeight,
};
}
function generateAvatarMaskDefault(size: number): string {
const r = size / 2;
return `<circle fill="white" cx="${r}" cy="${r}" r="${r}" />`;
}
function generateAvatarMaskStatusRound(size: number): string {
const r = size / 2;
const status = calculateStatusGeometry(size);
return `(
<>
<circle fill="white" cx="${r}" cy="${r}" r="${r}" />
<circle fill="black" cx="${status.cx}" cy="${status.cy}" r="${status.outerRadius}" />
</>
)`;
}
function generateAvatarMaskStatusTyping(size: number): string {
const r = size / 2;
const status = calculateStatusGeometry(size);
const typingWidth = Math.round(status.size * TYPING_WIDTH_MULTIPLIER);
const typingHeight = status.size;
const typingRx = status.outerRadius;
const typingExtension = Math.max(0, typingWidth - status.size);
const typingBridgeShift = typingExtension * TYPING_BRIDGE_RIGHT_SHIFT_RATIO;
const x = status.cx - typingWidth / 2 + typingBridgeShift;
const y = status.cy - typingHeight / 2;
return `(
<>
<circle fill="white" cx="${r}" cy="${r}" r="${r}" />
<rect fill="black" x="${x}" y="${y}" width="${typingWidth}" height="${typingHeight}" rx="${typingRx}" ry="${typingRx}" />
</>
)`;
}
function generateMobilePhoneMask(mobileStatus: MobileStatusGeometry): string {
const displayExtraHeight = DESIGN_RULES.mobileDisplayExtraHeight;
const displayExtraWidthPerSide = DESIGN_RULES.mobileDisplayExtraWidthPerSide;
const screenWidth =
mobileStatus.phoneWidth * DESIGN_RULES.mobileScreenWidth +
displayExtraWidthPerSide * 2 -
MOBILE_SCREEN_WIDTH_TRIM_PX;
const screenHeight =
mobileStatus.phoneHeight * DESIGN_RULES.mobileScreenHeight + displayExtraHeight - MOBILE_SCREEN_HEIGHT_TRIM_PX;
const screenX = mobileStatus.phoneX + (mobileStatus.phoneWidth - screenWidth) / 2 + MOBILE_SCREEN_X_OFFSET_PX;
const screenY =
mobileStatus.phoneY +
mobileStatus.phoneHeight * DESIGN_RULES.mobileScreenY -
displayExtraHeight / 2 +
MOBILE_SCREEN_Y_OFFSET_PX;
const screenRx = Math.min(screenWidth, screenHeight) * 0.1;
const wheelRadius = mobileStatus.phoneWidth * DESIGN_RULES.mobileWheelRadius;
const wheelCx = mobileStatus.phoneX + mobileStatus.phoneWidth / 2;
const wheelCy = mobileStatus.phoneY + mobileStatus.phoneHeight * DESIGN_RULES.mobileWheelY;
return `(
<>
<rect fill="white" x="${mobileStatus.phoneX}" y="${mobileStatus.phoneY}" width="${mobileStatus.phoneWidth}" height="${mobileStatus.phoneHeight}" rx="${mobileStatus.phoneRx}" ry="${mobileStatus.phoneRx}" />
<rect fill="black" x="${screenX}" y="${screenY}" width="${screenWidth}" height="${screenHeight}" rx="${screenRx}" ry="${screenRx}" />
<circle fill="black" cx="${wheelCx}" cy="${wheelCy}" r="${wheelRadius}" />
</>
)`;
}
function generateStatusOnline(size: number, isMobile: boolean = false): string {
const status = calculateStatusGeometry(size, isMobile);
if (!isMobile) {
return `<circle fill="white" cx="${status.cx}" cy="${status.cy}" r="${status.outerRadius}" />`;
}
return generateMobilePhoneMask(status as MobileStatusGeometry);
}
function generateStatusIdle(size: number, isMobile: boolean = false): string {
const status = calculateStatusGeometry(size, isMobile);
if (!isMobile) {
const cutoutRadius = Math.round(status.outerRadius * DESIGN_RULES.idle.cutoutRadiusRatio);
const cutoutOffsetDistance = Math.round(status.outerRadius * DESIGN_RULES.idle.cutoutOffsetRatio);
const cutoutCx = status.cx - cutoutOffsetDistance;
const cutoutCy = status.cy - cutoutOffsetDistance;
return `(
<>
<circle fill="white" cx="${status.cx}" cy="${status.cy}" r="${status.outerRadius}" />
<circle fill="black" cx="${cutoutCx}" cy="${cutoutCy}" r="${cutoutRadius}" />
</>
)`;
}
return generateMobilePhoneMask(status as MobileStatusGeometry);
}
function generateStatusDnd(size: number, isMobile: boolean = false): string {
const status = calculateStatusGeometry(size, isMobile);
if (!isMobile) {
const barWidth = Math.round(status.outerRadius * DESIGN_RULES.dnd.barWidthRatio);
const rawBarHeight = status.outerRadius * DESIGN_RULES.dnd.barHeightRatio;
const barHeight = Math.max(DESIGN_RULES.dnd.minBarHeight, Math.round(rawBarHeight));
const barX = status.cx - barWidth / 2;
const barY = status.cy - barHeight / 2;
const barRx = barHeight / 2;
return `(
<>
<circle fill="white" cx="${status.cx}" cy="${status.cy}" r="${status.outerRadius}" />
<rect fill="black" x="${barX}" y="${barY}" width="${barWidth}" height="${barHeight}" rx="${barRx}" ry="${barRx}" />
</>
)`;
}
return generateMobilePhoneMask(status as MobileStatusGeometry);
}
function generateStatusOffline(size: number): string {
const status = calculateStatusGeometry(size);
const innerRadius = Math.round(status.innerRadius * DESIGN_RULES.offline.innerRingRatio);
return `(
<>
<circle fill="white" cx="${status.cx}" cy="${status.cy}" r="${status.outerRadius}" />
<circle fill="black" cx="${status.cx}" cy="${status.cy}" r="${innerRadius}" />
</>
)`;
}
function generateStatusTyping(size: number): string {
const status = calculateStatusGeometry(size);
const typingWidth = Math.round(status.size * TYPING_WIDTH_MULTIPLIER);
const typingHeight = status.size;
const rx = status.outerRadius;
const typingExtension = Math.max(0, typingWidth - status.size);
const typingBridgeShift = typingExtension * TYPING_BRIDGE_RIGHT_SHIFT_RATIO;
const x = status.cx - typingWidth / 2 + typingBridgeShift;
const y = status.cy - typingHeight / 2;
return `<rect fill="white" x="${x}" y="${y}" width="${typingWidth}" height="${typingHeight}" rx="${rx}" ry="${rx}" />`;
}
const SIZES: Array<AvatarSize> = [16, 20, 24, 32, 36, 40, 44, 48, 56, 80, 120];
let output = `// @generated - DO NOT EDIT MANUALLY
// Run: pnpm generate:masks
type AvatarSize = ${SIZES.join(' | ')};
interface MaskDefinition {
viewBox: string;
content: React.ReactElement;
}
interface MaskSet {
avatarDefault: MaskDefinition;
avatarStatusRound: MaskDefinition;
avatarStatusTyping: MaskDefinition;
statusOnline: MaskDefinition;
statusOnlineMobile: MaskDefinition;
statusIdle: MaskDefinition;
statusIdleMobile: MaskDefinition;
statusDnd: MaskDefinition;
statusDndMobile: MaskDefinition;
statusOffline: MaskDefinition;
statusTyping: MaskDefinition;
}
export const AVATAR_MASKS: Record<AvatarSize, MaskSet> = {
`;
for (const size of SIZES) {
output += ` ${size}: {
avatarDefault: {
viewBox: '0 0 ${size} ${size}',
content: ${generateAvatarMaskDefault(size)},
},
avatarStatusRound: {
viewBox: '0 0 ${size} ${size}',
content: ${generateAvatarMaskStatusRound(size)},
},
avatarStatusTyping: {
viewBox: '0 0 ${size} ${size}',
content: ${generateAvatarMaskStatusTyping(size)},
},
statusOnline: {
viewBox: '0 0 ${size} ${size}',
content: ${generateStatusOnline(size, false)},
},
statusOnlineMobile: {
viewBox: '0 0 ${size} ${size}',
content: ${generateStatusOnline(size, true)},
},
statusIdle: {
viewBox: '0 0 ${size} ${size}',
content: ${generateStatusIdle(size, false)},
},
statusIdleMobile: {
viewBox: '0 0 ${size} ${size}',
content: ${generateStatusIdle(size, true)},
},
statusDnd: {
viewBox: '0 0 ${size} ${size}',
content: ${generateStatusDnd(size, false)},
},
statusDndMobile: {
viewBox: '0 0 ${size} ${size}',
content: ${generateStatusDnd(size, true)},
},
statusOffline: {
viewBox: '0 0 ${size} ${size}',
content: ${generateStatusOffline(size)},
},
statusTyping: {
viewBox: '0 0 ${size} ${size}',
content: ${generateStatusTyping(size)},
},
},
`;
}
output += `} as const;
export const SVGMasks = () => (
<svg
viewBox="0 0 1 1"
aria-hidden={true}
style={{
position: 'absolute',
pointerEvents: 'none',
top: '-1px',
left: '-1px',
width: 1,
height: 1,
}}
>
<defs>
`;
for (const size of SIZES) {
const status = calculateStatusGeometry(size, false);
const mobileStatus = calculateStatusGeometry(size, true) as MobileStatusGeometry;
const cx = status.cx / size;
const cy = status.cy / size;
const r = status.outerRadius / size;
const idleCutoutR = Math.round(status.outerRadius * DESIGN_RULES.idle.cutoutRadiusRatio) / size;
const idleCutoutOffset = Math.round(status.outerRadius * DESIGN_RULES.idle.cutoutOffsetRatio) / size;
const idleCutoutCx = cx - idleCutoutOffset;
const idleCutoutCy = cy - idleCutoutOffset;
const dndBarWidth = Math.round(status.outerRadius * DESIGN_RULES.dnd.barWidthRatio) / size;
const dndBarHeight =
Math.max(DESIGN_RULES.dnd.minBarHeight, Math.round(status.outerRadius * DESIGN_RULES.dnd.barHeightRatio)) / size;
const dndBarX = cx - dndBarWidth / 2;
const dndBarY = cy - dndBarHeight / 2;
const dndBarRx = dndBarHeight / 2;
const offlineInnerR = Math.round(status.innerRadius * DESIGN_RULES.offline.innerRingRatio) / size;
const typingWidthPx = Math.round(status.size * TYPING_WIDTH_MULTIPLIER);
const typingExtensionPx = Math.max(0, typingWidthPx - status.size);
const typingBridgeShift = (typingExtensionPx * TYPING_BRIDGE_RIGHT_SHIFT_RATIO) / size;
const typingWidth = typingWidthPx / size;
const typingHeight = status.size / size;
const typingX = cx - typingWidth / 2 + typingBridgeShift;
const typingY = cy - typingHeight / 2;
const typingRx = status.outerRadius / size;
const cutoutPhoneWidth = (mobileStatus.phoneWidth + mobileStatus.borderWidth * 2) / size;
const cutoutPhoneHeight = (mobileStatus.phoneHeight + mobileStatus.borderWidth * 2) / size;
const cutoutPhoneX = (mobileStatus.phoneX - mobileStatus.borderWidth) / size;
const cutoutPhoneY = (mobileStatus.phoneY - mobileStatus.borderWidth) / size;
const cutoutPhoneRx = (mobileStatus.phoneRx + mobileStatus.borderWidth) / size;
const displayExtraHeight = DESIGN_RULES.mobileDisplayExtraHeight;
const displayExtraWidthPerSide = DESIGN_RULES.mobileDisplayExtraWidthPerSide;
const screenWidthPx =
mobileStatus.phoneWidth * DESIGN_RULES.mobileScreenWidth +
displayExtraWidthPerSide * 2 -
MOBILE_SCREEN_WIDTH_TRIM_PX;
const screenHeightPx =
mobileStatus.phoneHeight * DESIGN_RULES.mobileScreenHeight + displayExtraHeight - MOBILE_SCREEN_HEIGHT_TRIM_PX;
const screenXpx = mobileStatus.phoneX + (mobileStatus.phoneWidth - screenWidthPx) / 2 + MOBILE_SCREEN_X_OFFSET_PX;
const screenYpx =
mobileStatus.phoneY +
mobileStatus.phoneHeight * DESIGN_RULES.mobileScreenY -
displayExtraHeight / 2 +
MOBILE_SCREEN_Y_OFFSET_PX;
const screenRxPx = Math.min(screenWidthPx, screenHeightPx) * 0.1;
const mobileScreenX = ((screenXpx - mobileStatus.phoneX) / mobileStatus.phoneWidth).toFixed(4);
const mobileScreenY = ((screenYpx - mobileStatus.phoneY) / mobileStatus.phoneHeight).toFixed(4);
const mobileScreenWidth = (screenWidthPx / mobileStatus.phoneWidth).toFixed(4);
const mobileScreenHeight = ((screenHeightPx / mobileStatus.phoneHeight) * DESIGN_RULES.mobileAspectRatio).toFixed(4);
const mobileScreenRx = (screenRxPx / mobileStatus.phoneWidth).toFixed(4);
const mobileScreenRy = ((screenRxPx / mobileStatus.phoneWidth) * DESIGN_RULES.mobileAspectRatio).toFixed(4);
output += ` <mask id="svg-mask-avatar-default-${size}" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
<circle fill="white" cx="0.5" cy="0.5" r="0.5" />
</mask>
<mask id="svg-mask-avatar-status-round-${size}" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
<circle fill="white" cx="0.5" cy="0.5" r="0.5" />
<circle fill="black" cx="${cx}" cy="${cy}" r="${r}" />
</mask>
<mask id="svg-mask-avatar-status-mobile-${size}" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
<circle fill="white" cx="0.5" cy="0.5" r="0.5" />
<rect fill="black" x="${cutoutPhoneX}" y="${cutoutPhoneY}" width="${cutoutPhoneWidth}" height="${cutoutPhoneHeight}" rx="${cutoutPhoneRx}" ry="${cutoutPhoneRx}" />
</mask>
<mask id="svg-mask-avatar-status-typing-${size}" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
<circle fill="white" cx="0.5" cy="0.5" r="0.5" />
<rect fill="black" x="${typingX}" y="${typingY}" width="${typingWidth}" height="${typingHeight}" rx="${typingRx}" ry="${typingRx}" />
</mask>
<mask id="svg-mask-status-online-${size}" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
<circle fill="white" cx="${cx}" cy="${cy}" r="${r}" />
</mask>
<mask id="svg-mask-status-online-mobile-${size}" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
<rect fill="white" x="0" y="0" width="1" height="1" rx="${DESIGN_RULES.mobileCornerRadius}" ry="${(DESIGN_RULES.mobileCornerRadius * DESIGN_RULES.mobileAspectRatio).toFixed(4)}" />
<rect fill="black" x="${mobileScreenX}" y="${mobileScreenY}" width="${mobileScreenWidth}" height="${mobileScreenHeight}" rx="${mobileScreenRx}" ry="${mobileScreenRy}" />
<ellipse fill="black" cx="0.5" cy="${DESIGN_RULES.mobileWheelY}" rx="${DESIGN_RULES.mobileWheelRadius}" ry="${(DESIGN_RULES.mobileWheelRadius * DESIGN_RULES.mobileAspectRatio).toFixed(4)}" />
</mask>
<mask id="svg-mask-status-idle-${size}" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
<circle fill="white" cx="${cx}" cy="${cy}" r="${r}" />
<circle fill="black" cx="${idleCutoutCx}" cy="${idleCutoutCy}" r="${idleCutoutR}" />
</mask>
<mask id="svg-mask-status-dnd-${size}" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
<circle fill="white" cx="${cx}" cy="${cy}" r="${r}" />
<rect fill="black" x="${dndBarX}" y="${dndBarY}" width="${dndBarWidth}" height="${dndBarHeight}" rx="${dndBarRx}" ry="${dndBarRx}" />
</mask>
<mask id="svg-mask-status-offline-${size}" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
<circle fill="white" cx="${cx}" cy="${cy}" r="${r}" />
<circle fill="black" cx="${cx}" cy="${cy}" r="${offlineInnerR}" />
</mask>
<mask id="svg-mask-status-typing-${size}" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
<rect fill="white" x="${typingX}" y="${typingY}" width="${typingWidth}" height="${typingHeight}" rx="${typingRx}" ry="${typingRx}" />
</mask>
`;
}
output += ` <mask id="svg-mask-status-online" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
<circle fill="white" cx="0.5" cy="0.5" r="0.5" />
</mask>
<mask id="svg-mask-status-idle" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
<circle fill="white" cx="0.5" cy="0.5" r="0.5" />
<circle fill="black" cx="0.25" cy="0.25" r="0.375" />
</mask>
<mask id="svg-mask-status-dnd" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
<circle fill="white" cx="0.5" cy="0.5" r="0.5" />
<rect fill="black" x="0.125" y="0.375" width="0.75" height="0.25" rx="0.125" ry="0.125" />
</mask>
<mask id="svg-mask-status-offline" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
<circle fill="white" cx="0.5" cy="0.5" r="0.5" />
<circle fill="black" cx="0.5" cy="0.5" r="0.25" />
</mask>
<mask id="svg-mask-status-typing" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
<rect fill="white" x="0" y="0" width="1" height="1" rx="0.5" ry="0.5" />
</mask>
<mask id="svg-mask-status-online-mobile" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
<rect fill="white" x="0" y="0" width="1" height="1" rx="${DESIGN_RULES.mobileCornerRadius}" ry="${(DESIGN_RULES.mobileCornerRadius * DESIGN_RULES.mobileAspectRatio).toFixed(2)}" />
<rect fill="black" x="${((1 - DESIGN_RULES.mobileScreenWidth) / 2).toFixed(4)}" y="${DESIGN_RULES.mobileScreenY}" width="${DESIGN_RULES.mobileScreenWidth}" height="${(DESIGN_RULES.mobileScreenHeight * DESIGN_RULES.mobileAspectRatio).toFixed(4)}" rx="0.04" ry="${(0.04 * DESIGN_RULES.mobileAspectRatio).toFixed(2)}" />
<ellipse fill="black" cx="0.5" cy="${DESIGN_RULES.mobileWheelY}" rx="${DESIGN_RULES.mobileWheelRadius}" ry="${(DESIGN_RULES.mobileWheelRadius * DESIGN_RULES.mobileAspectRatio).toFixed(3)}" />
</mask>
<mask id="svg-mask-avatar-default" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
<circle fill="white" cx="0.5" cy="0.5" r="0.5" />
</mask>
</defs>
</svg>
);
`;
const outputPath = path.join(__dirname, '../src/components/uikit/SVGMasks.tsx');
fs.writeFileSync(outputPath, output);
console.log(`Generated ${outputPath}`);
const layoutOutput = `// @generated - DO NOT EDIT MANUALLY
// Run: pnpm generate:masks
export interface StatusGeometry {
size: number;
cx: number;
cy: number;
radius: number;
borderWidth: number;
isMobile?: boolean;
phoneWidth?: number;
phoneHeight?: number;
}
const STATUS_GEOMETRY: Record<number, StatusGeometry> = {
${SIZES.map((size) => {
const geom = calculateStatusGeometry(size, false);
return ` ${size}: {size: ${geom.size}, cx: ${geom.cx}, cy: ${geom.cy}, radius: ${geom.outerRadius}, borderWidth: ${geom.borderWidth}, isMobile: false}`;
}).join(',\n')},
};
const STATUS_GEOMETRY_MOBILE: Record<number, StatusGeometry> = {
${SIZES.map((size) => {
const geom = calculateStatusGeometry(size, true) as MobileStatusGeometry;
return ` ${size}: {size: ${geom.size}, cx: ${geom.cx}, cy: ${geom.cy}, radius: ${geom.outerRadius}, borderWidth: ${geom.borderWidth}, isMobile: true, phoneWidth: ${geom.phoneWidth}, phoneHeight: ${geom.phoneHeight}}`;
}).join(',\n')},
};
export function getStatusGeometry(avatarSize: number, isMobile: boolean = false): StatusGeometry {
const map = isMobile ? STATUS_GEOMETRY_MOBILE : STATUS_GEOMETRY;
if (map[avatarSize]) {
return map[avatarSize];
}
const closestSize = Object.keys(map)
.map(Number)
.reduce((prev, curr) => (Math.abs(curr - avatarSize) < Math.abs(prev - avatarSize) ? curr : prev));
return map[closestSize];
}
`;
const layoutPath = path.join(__dirname, '../src/components/uikit/AvatarStatusGeometry.ts');
fs.writeFileSync(layoutPath, layoutOutput);