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35 lines
1.4 KiB
C++
35 lines
1.4 KiB
C++
#pragma once
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#include "Tile.h"
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class Player;
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class Random;
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class RedStoneOreTile : public Tile
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{
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private:
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bool lit;
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public:
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RedStoneOreTile(int id, bool lit);
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virtual int getTickDelay();
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virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
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virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
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virtual bool TestUse();
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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private:
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virtual void interact(Level *level, int x, int y, int z);
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public:
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virtual void tick(Level *level, int x, int y, int z, Random* random);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int getResourceCountForLootBonus(int bonusLevel, Random *random);
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virtual int getResourceCount(Random *random);
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virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
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virtual void animateTick(Level *level, int x, int y, int z, Random *random);
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// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
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virtual bool shouldTileTick(Level *level, int x,int y,int z);
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private:
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void poofParticles(Level *level, int x, int y, int z);
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protected:
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virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
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};
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