#pragma once #include "../mcpe/IMinecraftApp.h" class DedicatedServerMinecraftApp : public IMinecraftApp { public: Automation::AutomationClient* automationClient; virtual Minecraft* getPrimaryMinecraft() { return nullptr; } virtual Automation::AutomationClient* getAutomationClient() { return automationClient; } virtual bool isEduMode() { return false; } virtual bool isDedicatedServer() { return true; } virtual int getDefaultNetworkMaxPlayers() { return 20; } virtual void onNetworkMaxPlayersChanged(unsigned int max) {} };