#pragma once #include "string.h" class Minecraft; class CommandOrigin { }; class DedicatedServerCommandOrigin : public CommandOrigin { public: static void (*DedicatedServerCommandOrigin_construct)(DedicatedServerCommandOrigin*, mcpe::string const&, Minecraft&); char filler[0x1C]; DedicatedServerCommandOrigin(mcpe::string const& s, Minecraft& m) { DedicatedServerCommandOrigin_construct(this, s, m); } };