#pragma once #include "App.h" class Options; class MinecraftGame : public App { public: static void (*MinecraftGame_construct)(MinecraftGame*, int, char**); static void (*MinecraftGame_update)(MinecraftGame*); static void (*MinecraftGame_setRenderingSize)(MinecraftGame*, int, int); static void (*MinecraftGame_setUISizeAndScale)(MinecraftGame*, int, int, float); static Options* (*MinecraftGame_getOptions)(MinecraftGame*); char filler [0x4000-4]; MinecraftGame(int carg, char** args) { MinecraftGame_construct(this, carg, args); } void update() { MinecraftGame_update(this); } void setRenderingSize(int w, int h) { MinecraftGame_setRenderingSize(this, w, h); } void setUISizeAndScale(int w, int h, float px) { MinecraftGame_setUISizeAndScale(this, w, h, px); } Options* getOptions() { return MinecraftGame_getOptions(this); } };