add error handling inside the resource class
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0d5dc9b3e5
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@ -10,11 +10,11 @@ public class Resource(string name)
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return assembly.GetManifestResourceStream($"RobloxLegacy.Resources.{name}");
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return assembly.GetManifestResourceStream($"RobloxLegacy.Resources.{name}");
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}
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}
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public byte[]? GetBytes()
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public byte[] GetBytes()
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{
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{
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using var stream = GetStream();
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using var stream = GetStream();
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if (stream == null)
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if (stream == null)
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return null;
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throw new Exception($"Failed to get {name} resource");
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using var ms = new MemoryStream();
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using var ms = new MemoryStream();
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stream.CopyTo(ms);
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stream.CopyTo(ms);
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@ -58,8 +58,6 @@ public class VersionManager : IDisposable
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private void WriteAppSettings()
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private void WriteAppSettings()
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{
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{
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var appSettings = new Resource("AppSettings.xml").GetBytes();
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var appSettings = new Resource("AppSettings.xml").GetBytes();
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if (appSettings == null)
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throw new Exception("Failed to get AppSettings resource");
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File.WriteAllBytesAsync(Path.Combine(GetVersionPath(_currentVersion), "AppSettings.xml"), appSettings);
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File.WriteAllBytesAsync(Path.Combine(GetVersionPath(_currentVersion), "AppSettings.xml"), appSettings);
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}
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}
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@ -73,8 +71,6 @@ public class VersionManager : IDisposable
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// now we can write the dll to the folder
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// now we can write the dll to the folder
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var dllContents = new Resource(DllName).GetBytes();
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var dllContents = new Resource(DllName).GetBytes();
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if (dllContents == null)
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throw new Exception("Failed to get dll resource");
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File.WriteAllBytesAsync(Path.Combine(GetVersionPath(_currentVersion), DllName), dllContents);
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File.WriteAllBytesAsync(Path.Combine(GetVersionPath(_currentVersion), DllName), dllContents);
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}
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}
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