versionmanager + some more
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commit
e220c2e20d
134
.gitignore
vendored
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.gitignore
vendored
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.suo
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*.user
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*.sln.docstates
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.idea/
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# Build results
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[Dd]ebug/
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[Rr]elease/
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x64/
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[Bb]in/
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[Oo]bj/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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*_i.c
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*_p.c
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*_i.h
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.log
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*.svclog
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*.scc
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opensdf
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*.sdf
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*.cachefile
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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# Click-Once directory
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publish/
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# Publish Web Output
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*.Publish.xml
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*.pubxml
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*.azurePubxml
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# NuGet Packages Directory
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## TODO: If you have NuGet Package Restore enabled, uncomment the next line
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packages/
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## TODO: If the tool you use requires repositories.config, also uncomment the next line
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!packages/repositories.config
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# Windows Azure Build Output
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csx/
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*.build.csdef
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# Windows Store app package directory
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AppPackages/
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# Others
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sql/
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*.Cache
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ClientBin/
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[Ss]tyle[Cc]op.*
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![Ss]tyle[Cc]op.targets
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~$*
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*~
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*.dbmdl
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*.[Pp]ublish.xml
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*.publishsettings
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file to a newer
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# Visual Studio version. Backup files are not needed, because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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# SQL Server files
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App_Data/*.mdf
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App_Data/*.ldf
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# =========================
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# Windows detritus
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# =========================
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# Windows image file caches
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Thumbs.db
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ehthumbs.db
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# Folder config file
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Desktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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# Mac desktop service store files
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.DS_Store
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_NCrunch*
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6
README.md
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README.md
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# Roblox Legacy Patcher
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## What is this?
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This is a C# application which automatically downloads the latest version of Roblox Studio and makes it work on Windows 8.1 and below. It can run natively on Windows 8 and 8.1 with a patch, but a wrapper is also used if you're on Windows 7 due to missing DX apis.
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## Notice
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Currently, the application only allows you to run Roblox Studio. Because of Roblox's anticheat (aka Hyperion), we have not been able to get the client to work as of right now.
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16
RobloxLegacy.sln
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RobloxLegacy.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RobloxLegacy", "RobloxLegacy\RobloxLegacy.csproj", "{B3AE869E-4EC7-424E-AF85-AAC61974D3A2}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B3AE869E-4EC7-424E-AF85-AAC61974D3A2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{B3AE869E-4EC7-424E-AF85-AAC61974D3A2}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{B3AE869E-4EC7-424E-AF85-AAC61974D3A2}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{B3AE869E-4EC7-424E-AF85-AAC61974D3A2}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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7
RobloxLegacy/AppData/IAppData.cs
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RobloxLegacy/AppData/IAppData.cs
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namespace RobloxLegacy.AppData;
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public interface IAppData
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{
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string Name { get; }
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Dictionary<string, string> PackageFiles { get; }
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}
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47
RobloxLegacy/AppData/StudioData.cs
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47
RobloxLegacy/AppData/StudioData.cs
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namespace RobloxLegacy.AppData;
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public class StudioData : IAppData
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{
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public string Name => "WindowsStudio64";
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public Dictionary<string, string> PackageFiles { get; } = new()
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{
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["RobloxStudio.zip"] = "",
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["RibbonConfig.zip"] = "RibbonConfig/",
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["redist.zip"] = "",
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["Libraries.zip"] = "",
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["LibrariesQt5.zip"] = "",
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["WebView2.zip"] = "",
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["WebView2RuntimeInstaller.zip"] = "",
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["shaders.zip"] = "shaders/",
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["ssl.zip"] = "ssl/",
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["Qml.zip"] = "Qml/",
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["Plugins.zip"] = "Plugins/",
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["StudioFonts.zip"] = "StudioFonts/",
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["BuiltInPlugins.zip"] = "BuiltInPlugins/",
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["ApplicationConfig.zip"] = "ApplicationConfig/",
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["BuiltInStandalonePlugins.zip"] = "BuiltInStandalonePlugins/",
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["content-qt_translations.zip"] = "content/qt_translations/",
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["content-sky.zip"] = "content/sky/",
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["content-fonts.zip"] = "content/fonts/",
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["content-avatar.zip"] = "content/avatar/",
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["content-models.zip"] = "content/models/",
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["content-sounds.zip"] = "content/sounds/",
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["content-configs.zip"] = "content/configs/",
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["content-api-docs.zip"] = "content/api_docs/",
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["content-textures2.zip"] = "content/textures/",
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["content-studio_svg_textures.zip"] = "content/studio_svg_textures/",
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["content-platform-fonts.zip"] = "PlatformContent/pc/fonts/",
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["content-platform-dictionaries.zip"] = "PlatformContent/pc/shared_compression_dictionaries/",
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["content-terrain.zip"] = "PlatformContent/pc/terrain/",
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["content-textures3.zip"] = "PlatformContent/pc/textures/",
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["extracontent-translations.zip"] = "ExtraContent/translations/",
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["extracontent-luapackages.zip"] = "ExtraContent/LuaPackages/",
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["extracontent-textures.zip"] = "ExtraContent/textures/",
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["extracontent-scripts.zip"] = "ExtraContent/scripts/",
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["extracontent-models.zip"] = "ExtraContent/models/"
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};
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}
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3
RobloxLegacy/Program.cs
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RobloxLegacy/Program.cs
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// See https://aka.ms/new-console-template for more information
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Console.WriteLine("hi");
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RobloxLegacy/RobloxLegacy.csproj
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RobloxLegacy/RobloxLegacy.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.AspNet.WebApi.Client" Version="6.0.0" />
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</ItemGroup>
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</Project>
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RobloxLegacy/Utilities/Logger.cs
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RobloxLegacy/Utilities/Logger.cs
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namespace RobloxLegacy.Utilities;
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public static class Logger
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{
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public static void Log(string msg)
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{
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Console.Write($"[+] {msg}");
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}
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}
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58
RobloxLegacy/VersionManager.cs
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58
RobloxLegacy/VersionManager.cs
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using System.Text.Json.Serialization;
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using System.IO.Compression;
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using RobloxLegacy.AppData;
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using RobloxLegacy.Utilities;
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namespace RobloxLegacy;
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public abstract class VersionData
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{
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[JsonPropertyName("version")]
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public required string Version { get; set; }
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[JsonPropertyName("clientVersionUpload")]
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public required string UploadHash { get; set; }
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}
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public class VersionManager(IAppData appData)
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{
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private static readonly HttpClient Client = new();
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private const string CdnUrl = "https://setup.rbxcdn.com";
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private static string GetVersionPath(string version)
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{
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var localAppDataPath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
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return Path.Combine(localAppDataPath, "Roblox", "Versions", version);
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}
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private async Task<VersionData?> GetLatestVersion()
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{
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var url = $"https://clientsettings.roblox.com/v2/client-version/{appData.Name}/channel/LIVE";
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var response = await Client.GetAsync(url);
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if(!response.IsSuccessStatusCode) // just to be safe
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return null;
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var version = await response.Content.ReadAsAsync<VersionData>();
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return version;
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}
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private static void ExtractBundle(string version, string folder, Stream file)
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{
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var extractPath = Path.Combine(GetVersionPath(version), folder);
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ZipFile.ExtractToDirectory(file, extractPath);
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}
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public async Task InstallPackage()
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{
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var version = await GetLatestVersion();
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if(version == null)
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throw new Exception("No version data found");
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Logger.Log($"Installing {appData.Name} version {version.Version}");
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foreach (var file in appData.PackageFiles)
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{
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var fileName = $"{version.UploadHash}-{file.Key}";
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var fileStream = await Client.GetStreamAsync($"{CdnUrl}/{fileName}");
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ExtractBundle(version.UploadHash, file.Value, fileStream);
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}
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}
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}
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