using System.Reflection; namespace RobloxLegacy.Utilities; public class Resource(string name) { private Stream? GetStream() { var assembly = Assembly.GetExecutingAssembly(); return assembly.GetManifestResourceStream(name); } public byte[]? GetBytes() { using var stream = GetStream(); if (stream == null) return null; using var ms = new MemoryStream(); stream.CopyTo(ms); return ms.ToArray(); } }